How To Play Craps
What is Craps?
Craps is, in its essence, a game about guessing what the next roll of the dice will be.
Knowing what number each of the bets wins and loses on is critical if one is to
have any success at the craps table. And not just that, but how long the bet
will remain on the table and what it's payout is. To further add to the complexity, the
game is played a myriad of ways around the world, with Las Vegas rules being different than
Monaco or Atlantic City. Within this cornacopia of bet options comes an equal amount of
strategies.
Game Flow
Craps is played in rounds, revolving around the 'point' being 'on' or 'off'.
At the beginning of a round, the point is 'off'. The rolling player rolls the dice until
they
roll a 4, 5, 6, 8, 9 or 10.
This results in the 'point' being set and turned 'on'.
Below you can see
the point is set to 6.
Now the rolling player will role until the 'point' is rolled again, or a 7 is
rolled.
Either will end the round and turn the point 'off'.
A new round begins and the next player gets to roll.
Placing Bets
To place a bet, click on the bet you want to place to bring up the Bet Menu. From this Bet Menu,
you can select how much you want to wager.
You can change the chips that you bet with in the Settings.
Additionally, you can tap the bet again you automatically increase the bet amount by the last
used chip amount.
For example, if I had placed a Eleven bet with the $100 chip, if I then pressed the, say Field
bet twice, it would set the New Bet amount to $100.
The numbers in parenthesis are the payout. In the case above, the 'Pass Line' bet pays (1:1), or
one
for
one.
Press on the chips you'd like to wager with. You can set your bet to 0 by pressing the Clear
button. Make sure you always press Place Bet to save your changes.
Your current bet amount is
denoted
by 'Placed'. The new bet
amount is denoted above the Place Bet button in green and named 'New'.
Press the 'Place
Bet' button to save
your
new bet. Once your new bet is set, the
chips will fly to the bet.
Rolling the Dice
To roll the dice, simply click on them and they will roll.
Good Luck!!
A Simple Strategy
When you're new to the game, it is typically recommended to play the
Pass Line until you get a feel for the rhythm of the game. Next, you might venture into
playing
the Come, which will expose you to winning on numbers that aren't the point.
Considering you're not playing with real money, experiment with different bets or consult
the
full rules to get an idea of how all the different bet work.
It's All About Luck
Mathematically speaking, there is no bet where you even technically have a 50/50 chance of
winning or losing against the casino.
Every single bet has a casino edge built in. In the long term, the house always wins. That
doesn't mean you shouldn't play because you'll always lose, But
more knowing when to walk away when the dice aren't going your way.
Here, though, if
you
lose it all, you can just reset your bank! In real life? Not so much.
If you or anyone you know is experiencing issues with gambling, The National Problem
Gambling
Helpline is available 24/7 at 1-800-522-4700
Craps Rules
Game Overview
The goal of the game of Craps is to successfully place bets on the outcome of the
dice.
Some bets are only one time rolls while others stay on the table until specific win or loss
conditions are
met.
Most bets are allowed to be placed at any time, while others can only be made at certain
times.
Craps is played in rounds, revolving around the 'point' being 'on' or 'off'.
At the beginning of a round, the point is 'off'. The rolling player rolls the dice until
they roll a 4, 5,
6, 8, 9 or 10.
This results in the 'point' being set and turned 'on'. At a real table, the player to the
left goes next.
You can choose to not roll if you want.
Pass and Don't Pass Line
Available only before a point is set, the Pass Line
and Don't Pass Line
allow players a single way to play 'with' or 'against' the table. Once a point is set, the
bet
cannot be removed and must either win or lose.
Both pay one for one,
with their difference being they are (mostly) complete opposites.
The
Pass Line
wins on 7 and 11 and loses on 2, 3 and 12 before
the point is set, and then wins
when the point is rolled again before a 7 is rolled.
The Don't Pass Line
is mostly the opposite, winning on 2 and 3, pushing on 12 and losing when a 7 or 11 is
rolled
before
the point is set, and then winning when a 7 is rolled before the point is rolled again. The
only thing that
keeps them from being true opposites is that the 12
pushes
when it's hit
before the point is set.
Come and Don't Come
Available only after
a point is set, the Come
and Don't Come
bets are a mini game within the game and, like the Pass Line
and Don't Pass Line, they work as (mostly) opposites of each other.
The
Come
wins on 7 or 11, loses on 2, 3 or 12 and for any other number, the bet moves up to that
number. Once moved
to a number, the
bet cannot be removed and wins when that number is
hit before a 7 is rolled. As you can see, it's a mini-version of the Pass
Line.
The Don't Come
loses on 7 or 11, wins on 2 or 3 and pushes on 12. For any other number, it moves over to
that number,
losing when that number is
hit and winning on the 7. Like the Come, it's a mini-version of the Don't Pass
Line.
Odds
The Pass Line, Don't Pass Line,Come and Don't Come
all allow you to place an Odds
bet once a point is set.
The amount you can wager for Odds
are multiples of your original bet.
For example, if your Pass Line
bet was $15, the Odds
bet would be in multiples of 15, meaning
you could bet $15, $30, $45 etc...
Odds
payouts are based on the real odds, meaning the actual odds the roll will happen versus
not.
Pass Line and Come Payouts
4 and 10 pays 2 for 1.
5 and 9 pays 3 for 2.
6 and 8 pays 6 for 5.
Don't Pass Line and Don't Come Payouts
4 and 10 pays 1 for 2.
5 and 9 pays 2 for 3.
6 and 8 pays 5 for 6.
Place, Lay and Buy Bets
The Place, Lay
and Buy
bets are available at any time and are directly above and below the point numbers. They are
direct bets that
the
number of choice will (or won't) roll before the 7.
You can remove this bet at any
time.
Place
The Place
bet allows you to wager that the number will roll before the 7. By default, they are 'off',
meaning they are
not in play
when the point is being set and thus you cannot win or lose on 'come out' rolls. They can be
turned 'on' or
'off' at any time.
You can turn them 'on' by toggling the 'Always On?' option
that appears on the Bet Menu
Place
4 and 10
pays 9 for 5.
Place
5 and 9
pays 7 for 5.
Place
6 and 8
pays 7 for 6.
Lay
The Lay
bet is the opposite of the Place
bet in that it allows you to wager that the number won't
roll before the 7.
These are always 'off', meaning they are not in play
when the point is being set and thus you cannot win or lose on 'come out' rolls.
Additionally, they must pay
a %5 vig, or commission, to the casino
when they win.
Lay
4 and 10
pays 1 for 2 - 5%.
Lay
5 and 9
pays 2 for 3 - 5%.
Lay
6 and 8
pays 5 for 6 - 5%.
Buy
The Buy
bet is available only on the 4 and 10 and works almost like the Place, except the
payout is different
and the bet is always 'off'.
Additionally, they must pay a %5 vig, or commission, to the casino
when they win. The payout for the Buy
is technically better than the Place, but cannot be turned off, and thus cannot be
considered a strictly better or worse bet.
Buy
4 and 10
pays 2 for 1 - 5%.
Single Roll Bets
-
Field, Hops, Horn
E, C and Any 7
Available anytime, these single roll bets come in a variety of payouts but all are direct
bets
on the very next roll of the dice.
They either win or lose on the next
roll.
Field
The Field
bet wins on the 2, 3, 4, 9, 10, 11 and 12, with the 2 paying twice your bet and the 12
paying 3 times your
bet.
The 3, 4, 9, 10 and 11 pay 1 for 1.
The 2 pays
2 for 1
and the 12 pays 3 for 1.
Hops
Every dice pair has a Hops
bet available somewhere on the table. Most are found on the upper right, while
the 2, 3, 11 and 12 are found within the Horn.
Mismatched pairs all pay
15 for 1,
while matched pairs pay 30 for 1.
Horn
The Horn
is a quick way of betting on the 2, 3, 11 and 12 Hops
bet. By clicking on the Horn
area, the game allows you to bet a specific amount that is then equally divided among the
four numbers.
As a reminder, 3 and 11 pay 15 for 1, while 2 and 12 pay 30 for 1.
E
The E
bet is the Eleven bet. It
wins on the, well, 11!
E
pays 15 for 1.
C
or Any Craps
The C
or Any Craps
bet is the Craps bet. It
wins on the 2, 3 and 12.
C
or Any Craps
pays 7 for 1.
Any Seven
The Any Seven
bet wins on any 7.
Any Seven
pays 4 for 1.
Hardways
The Hardways
are bets that the 'Hard' way of the number, meaning the dice are the same number, will roll
before the
7 or 'Soft' way, meaning a mismatched dice amount.
For example, the 'Hardway 8' wins when
a pair of 4's are rolled before a 7 or any other combination that equals 8 but isn't a
pair of 4's.
The 'Hardway 6' and 'Hardway 8' pay 9 for 1
The 'Hardway 4' and 'Hardway 10' pay 7 for 1.
All Tall, Small, Fire and Shoot the Snake Bets
The ATS (All Tall/Small), Fire and Shoot the Snake bets are multiple roll bets with low chances
of winning
but huge payouts when they do.
They have particular timing for when you're able to place
the
bet so be mindful when they are highlighted on the table.
These bets are only available after a 7 is
rolled.
The All Small wins when you roll a 2, 3, 4, 5 and 6 before rolling a 7.
The All Tall works
the
same, but for the other numbers: 8, 9, 10, 11 and 12.
The All Tall/Small bet wins when all
the
numbers are hit before the 7.
The All Tall and All Small pay 33 for 1.
The All Tall/Small pays a whopping 172 for 1.
The Fire Bet wins when at least 4 points are made before the 7 is rolled.
These
points
must be unique to qualify.
For example, setting and making the 5 multiple
times will only count
for a single point.
4 made points pay 24 for 1.
5 made points pay 249 for 1.
6 made points pays an insane 999 for 1.
Shoot the Snake wins when a pair of 1's (snake eyes) are rolled 3 times before the 7 is
rolled.
Shoot the Snake pays 300 for 1.
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